AI Insights · Timothy · January 2023
Top 5 Boxing Games in the US: Q4 2022 Performance
Discover the performance of the top 5 boxing games in the United States during Q4 2022, based on weekly downloads, revenue, and active users data from Sensor Tower.
The final quarter of 2022 saw some dynamic shifts in the performance of the top boxing games in the United States. According to Sensor Tower data, here’s how the top five apps fared across key metrics.
Punch Guys from Rollic Games saw consistent weekly revenue, peaking at around $837 in mid-December. Weekly downloads fluctuated, reaching a high of nearly 43K in late November but dropped to about 27.5K by the end of December. Active users also varied, maintaining numbers above 80K for most of the quarter, with a slight dip to 73.5K in the last week of December.
EA SPORTS™ UFC® 2 by Electronic Arts experienced steady weekly revenue, starting at approximately $5.4K and ending at around $3.9K. Downloads showed a steady increase, rising from 26K in late September to nearly 29K by the end of December. Active users followed a similar trend, starting at 55.5K and peaking at 60.4K in the final week of the quarter.
Real Boxing 2 from Vivid Games S.A. exhibited a gradual decline in weekly revenue, starting at about $20K and ending at $13.4K. Downloads fluctuated but saw a notable increase in the last week of December, reaching nearly 30K. Active users remained relatively stable, with a slight increase from 37.5K to 44.4K over the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited showed modest weekly revenue, peaking at $363 in mid-October. Downloads saw a significant rise towards the end of the quarter, reaching up to 24.9K in mid-December. Active users also increased, starting at 84.6K and peaking at 97.2K in the week before Christmas.
Slap Kings by Lion Studios maintained low but steady revenue, around $233 at the beginning and ending at approximately $146. Downloads increased significantly towards the end of the quarter, from 11K to 18.7K. The game’s active users followed a similar upward trend, starting at 35.7K and peaking at 52.9K in the final week of December.
These insights highlight the varying performance trends of the top boxing games in the US during Q4 2022. For more detailed insights, visit Sensor Tower.